As you may already know, MTS was shut down last month cause the game engine was deemed inadequate for what we wanted to do, namely combined-arms BT since the hardcoded limit for skeletal systems was just one, so mechs and infantry are not possible at the same time, let alone reverse-joint mechs.
So i've been approached by BT-M to do the high-poly Wasp, Unseen version for their animated movie. It sports a medium laser and an SRM-2 rack, which is rather underpowered even for a light mech but that doesn't mean i won't give it any less attention. In fact, its probably going to top my work on the Shadowcat which was my last high-poly project.
MTS may still live with Codename Symbol, where we plan to purcase a whole new commercial stand-alone engine or build our own engine from scratch, but the project still has not started up yet and i'm almost done with the TCS buildings, so i'm doing personal projects like this in the meantime.
The Wasp Battlemech, progress over a span of 20+ hours:
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Thursday, November 17, 2005
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